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*Unofficial Resume:
A detailed breakdown

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education

experience

skills assessment

 

strengths and weaknesses

 

how can I help you?

 

e-mail me!

Education

Time Frame Official Major What I learned Institution
2004-2006 Film A History of Revolutionary Ideas, Alternative World History, Critical Theory, Art History, Writing, Entrepreneurship+Financial Literacy, HTML+Online Networking, How to curate, put on, and publicize an art show. How and why the world is the way it is. San Francisco Art Institute
2002-2004 Transportation Design Ethic of Excellence, Design, Graphic Design, Sculpture, Pop Culture History, Woodworking, How to Make Stuff Look Professional Art Center College of Design
2000-2002 Industrial Design 2D Visual Communication, Zoology 101, Intro to Ecology, Design makes me happy! Pasadena City College
2000 Wilderness Expedition What Life is About, How to Feel Alive, How to Stay Calm When You're Hanging Off a Cliff, What To Do When You're Afraid Outward Bound

Experience

Time Frame Official Title What I learned Institution
2005-2006 Design Intern How to create a seamless analog and on-line work flow. How to present professional work for instant feedback. Professional and prompt design response. How to communicate and present proposals. How to work around technical difficulties. How to package a cover design for printing press. Leonardo Magazine
2005 Design Intern Packaging a logo design for a client. Putting together dynamic Power Point presentations. Spectacle
2004 Barrista How to give great customer service. How to work a cash register. How to make ultra smooth cappuccino foam. The meaning of "business model" and "turn key operation." Starbucks
2003 Freelance How to collaborate with the client. Understanding and listening to the client. The difference between an engineer and a design patent, and how long it takes to get one. Designing for a market not oneself. Dan Cunanan
2000-2001 Teacher's Aide for Product Design Leadership skills. How to be proactive. How to listen and give good feedback. Pasadena City College
2001 Project Assistant and Residential Advisor Research skills. Telephone and office etiquette. Professionalism. How to put together a summer school program for gifted high school students. How to put together a slide presentation. Better knowledge of Los Angeles tourist attractions. How the design workflow works within a group dynamic. Institute for Educational Advancement
1998-2000 Various office clerk positions Professionalism. How to work the copier and fax machine. General overview of PR concepts. How to glue paper and stuff envelopes.
  • Duplo U.S.A., Inc.
  • Art Center College of Design: Public Relations Office
  • Art Center College of Design: Library

Community

Time Frame Official Title What I learned Institution
2004-2005 Weekly Volunteer Proficiency in the band saw and disc sander. Learned how to work the metal cutter and how to weld band saw blades. An introduction to museum maintenance. Exploratorium

Strengths and Weaknesses

Strengths

  • Coming up with lots of ideas/ brainstorming. I love generating ideas. I'd like to think I'm idea prone. This is my strength: I play the numbers game, the idea is that the more ideas you come up with the better chance it is to hit a good one.
  • Online/ library research. Whatever it is, most likely I'll find it. It's like treasure hunting or a scientific experiment looking for information to support design decisions. I find the more thorough the research, the better design solution I'm able to come up with.
  • Analysis for design criteria. All that research is futile if not put together within the context of a design problem. Translating what the research mean for what I'm designing is something I'm good at.
  • Rapid visual communication/ sketch phase. The rapid sketch method allows me to quickly visualize an idea on paper to see if it might work. I love this process, and I feel it translates in the result.
  • Color theory/ making colors work. One of my key strength is the ability to recognize what makes a color scheme work or don't work. 16 years of painting and mixing different kinds of paint have taught me to detect the subtlety of hue.
  • Proportion and balance. I'm still not entirely sure how this works but my theory is that years of drawing and painting have bred a kind of sixth sense for proportion and balance. For this I rely on my gut instinct, and it's almost always right.
  • 2D design. I can do 3D design, but my strength is really in two dimensional mediums.

 

Weaknesses

  • Design refinement process. I can do this, but it's painful for me. I get bored easily and want to move on to the next project right away.
  • Market research. I've done this before but I'm not crazy about getting people to take surveys. I applied to canvas on an environmental platform before and lasted but a day.
  • Super tight renderings. Not really my style, but if I must I'll do it.
  • Too idealistic. There will be times when I'll need you to ground me in reality. I love coming up with bluesky ideas, but I sometimes need to be reminded that we're making this design sometime this millenia.
  • Tendency towards perfectionism. OK. Trying to break this one. I mean at least be more of a happy balance. If I'm perfecting on some minor detail and it's getting silly, you'll just have to stop me.

How Can I Help You?

  1. Take advantage of my wide variety of skills spanning from traditional illustrative mediums, to quick rapid ideation sketching, to film editing and analog-digital 3D modeling skills. This means you get an illustrator, graphic designer, photographer, sculptor, color consultant, envelope stuffer, errand gal, model maker, researcher and writer all in one which translates to fewer design subcontracts for you.
  2. Solid design proposals.
  3. More choices = higher chance of hitting a great idea. How? Not squirming from the sometimes painful ideation process.
  4. Reliable and punctual.
  5. A designer who cares about politics, economics, social and environmental issues, and is well versed in these subject matters. Why is this important? I believe design is not immune from environmental, political, and social climate. Depth is only acquired through earnest research and telling the truth. The best designs reflect and comment on the human condition.
  6. I can take you to the next level: a designer who cares about you and your organization, and wants you to succeed.

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Unless otherwise noted all text and images by: zoeybluesky
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